![]() ![]() This is a game dog-fighting and shooting-the-glowing-weak-spots, certainly, but it's also about a plucky and generic team of space heroes taking it to an evil empire out there in the wilds of the cosmos. There are maps to uncover, resources to collect and spend, buildings to place and upgrade and MMO-style mission markers and missions to complete as you take out surface Extractors, and then the waddling mecha-scorpion Primes that lay them, and then, in space, the floating Dreadnoughts that lay the Primes. Underneath all of that, though, the most surprising revelation is that Starlink also finds time to be a classic Ubi-game. Travelling between planets, the baddy outlaws will force you into dog-fights by playing a variation on the classic Dale Winton show Hole in the Wall. ![]() And then it grafts on the Instagram-friendly planet aesthetics of No Man's Sky, along with that game's endlessly thrilling planet-to-space transitions as you boost from the surface of some colourful globe and zip off to explore a compact start system of seven planets. ![]() Building on its toys-to-life core, Starlink chucks in Starfox style dog-fighting and racing-over-planets-blasting-everything (along with Fox himself and his Arwing if you're playing on Switch). The wider game is a bit of a Frankenstein's monster itself. Availability: Out October 16th on Switch, PS4 and Xbox One.It's all a bit pointless to do this, sure, but it's quietly pleasing nonetheless. You can make real Frankenstein's monster stuff. And you can even slot wings into the first set of wings' weapon slots, until you're going into battle with four wings hanging off each side of your craft and weapons slotted in only at the very edges. Not just that, you can remove a ship's wings and slot on the wings from another ship. But you can also put the weapons on backwards, in which case - and to the game's infinite credit - they will then shoot backwards. Those pilots come with their own special abilities and their own skill trees, while ships have their own handling and stats, and can be modded, as can the weapons, to gain all kinds of incremental boosts and flavours. This being 2018, everything on that mount is a repository for levelling. Ubisoft's latest is a very late entry into the toys-to-life marketplace: when you play it, your controller houses a little mount upon which you slot a pilot, a star-fighter, and various weapons that then appear in the game. My favourite moment in Starlink: Battle for Atlas occured when, muddled and in the heat of a fight, I attached a weapon the wrong way around. Ubisoft's late-stage toys-to-life entry is pretty, derivative and slightly lacking in charm. ![]()
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